(The CTO did do some PS1/PS2-era stuff like Gekioh: Shooting King and Strike Gunner STG the studio also have a loose Sony connection in that they made a mobile Aibo robodog virtual pet app.) There's no clear connection or lineage connecting Japan Studio, Fantavision, and Cosmo Machia. except that Cosmo Machia was founded in 2010, and there's no indication on the Cosmo Machia staff role that the chief/founder or its CTO worked on Fantavision or other SCE Japan Studio projects. My first guess for how this came about is that the original Fantavision designer/team went indie, after Japan Studio folded, and sought the rights to continue this franchise, and Sony let it go let them license it on the understanding that Sony itself would never use the brand again at this point. It's an indie game, made by Cosmo Machia.
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